using System;
using System.Data;
using System.Data.SqlClient;
using Town.Data;
using Town.Log;
using System.Collections;
namespace Town.Com
{
///
1<summary>
2
3/// 功能:积分类
4
5/// 作者:Rexsp
6
7/// 创建日期:2004-01-14
8
9/// 修改者:
10
11/// 修改日期:
12
13/// </summary>
public class ScoreSetting
{
#region 私有成员
///
1<summary>
2
3/// 分值设置ID
4
5/// </summary>
private int id=-1;
///
1<summary>
2
3/// 功能ID
4
5/// </summary>
private int functionID=-1;
///
1<summary>
2
3/// 操作ID
4
5/// </summary>
private int operationID=-1;
///
1<summary>
2
3/// 角色类型ID
4
5/// </summary>
private int roleTypeID=-1;
///
1<summary>
2
3/// 版块类型ID
4
5/// </summary>
private int bBSTypeID=-1;
///
1<summary>
2
3/// 积分
4
5/// </summary>
private int score=-2000000000;
///
1<summary>
2
3/// 币币
4
5/// </summary>
private int bB=-2000000000;
///
1<summary>
2
3/// 购买类型
4
5/// </summary>
private int buyType=-1;
///
1<summary>
2
3/// 功能状态
4
5/// </summary>
private int functionState=-1;
///
1<summary>
2
3/// 是否更新分值
4
5/// </summary>
#endregion
#region 公有属性
///
1<summary>
2
3/// 积分设置DI
4
5/// </summary>
public int ID
{
get { return id;}
set {id= value ;}
}
///
1<summary>
2
3/// 功能ID
4
5/// </summary>
public int FunctionID
{
get { return functionID;}
set {functionID= value ;}
}
///
1<summary>
2
3/// 操作ID
4
5/// </summary>
public int OperationID
{
get { return operationID;}
set {operationID= value ;}
}
///
1<summary>
2
3/// 角色类型
4
5/// </summary>
public int RoleTypeID
{
get { return roleTypeID;}
set {roleTypeID= value ;}
}
///
1<summary>
2
3/// 版块类型
4
5/// </summary>
public int BBSTypeID
{
get { return bBSTypeID;}
set {bBSTypeID= value ;}
}
///
1<summary>
2
3/// 积分
4
5/// </summary>
public int Score
{
get { return score;}
set {score= value ;}
}
///
1<summary>
2
3/// 币币
4
5/// </summary>
public int BB
{
get { return bB;}
set {bB= value ;}
}
///
1<summary>
2
3/// 购买类型 0- 不是购买类型 1 - 一次性购买 2-反复购买
4
5/// </summary>
public int BuyType
{
get { return buyType;}
set {buyType= value ;}
}
///
1<summary>
2
3/// 购买状态:0-无此功能 1-有此功能 2-需要购买
4
5/// </summary>
public int FunctionState
{
get { return functionState;}
set {functionState= value ;}
}
#endregion